The possibility of integrating virtual actions and objects on the Internet with similar interactions and objects in the physical world may lead artists to create more dynamic and engaging forms of technological art. In the present article, we introduce a piece of work on this direction that makes use and enhances an interactive cube-based art project previously created at the Media Lab / UFG, called $C^3$ Cubes. The new piece of work proposes two linked environments for generating and experimenting new programming codes for the cubes: one environment is a virtual reality Web system that allows participants to interact with and evaluate virtual versions of the cubes, which codes change through an evolutionary computation process; the other environment consists of a physical installation where people can experience with the actual cubes, automatically updated with the best programming codes generated so far by the system at the Web. In neither case do users explicitly write codes for the cubes. Instead, the codes are changed by the evolutionary computation process using the results of the human assessments. This work explores the potential of guiding an interactive evolutionary system to create new behaviors for real objects, while at the same time seeking to create a more immediate relationship between what is produced in a virtual environment and what can be experienced in a real physical space.
Text in Portuguese with Title and Abstract in English. Original Title: Interações virtuais e reais para a criação de códigos de programação para o projeto Cubos C3.